世界地图瑞典在哪里02版和04版有什么区别

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扫描二维码,关注4399手游微信高德地图安卓bata版和安卓版有什么区别_百度知道
高德地图安卓bata版和安卓版有什么区别
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bata是测试版的意思,安卓版是正式版。
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你说的是高德手机导航版吧,公众版最大特点是离线地图不用流量,可能与前者搜索方式不同,公众版搜索时输入关键字就行了,不必全字段搜索。
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我们会通过消息、邮箱等方式尽快将举报结果通知您。[1.12.2-1.6.4][永久更新]VoxelMap-小地图[授权搬运]&-&Mod发布&-&Minecraft(我的世界)中文论坛 -
后使用快捷导航没有帐号?
查看: 415730|回复: 309
[1.12.2-1.6.4][永久更新]VoxelMap - 小地图[授权搬运]
独立Mod发布
辅助类Mod & 信息显示
1.12.2&1.12.1&1.12&1.11.2&1.11&1.10.2&1.10&1.9.4&1.9&1.8.9&1.8&1.7.10&1.6.4&
|LiteLoader|&
依赖于预先设置的字段语言&
与多人游戏兼容性:
拖入mods文件夹(需要API支持)&
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才可以下载或查看,没有帐号?
本帖最后由 yuudachi 于
08:15 编辑
搬运申明之前已经有很多用户搬运过这个MOD,不过....
《》——MOD版落后最新稳定版达0.2.0及以上
《》——MOD版落后最新稳定版达0.2.0及以上
《》——部分客户端版本MOD长时间未更新(2个月及以上;0.0.8个版本及以上)
《》——MOD版落后最新稳定版达0.2.0及以上
所以我决定继承他们的遗志开始搬运
MOD简介老牌Minecraft小地图
显示坐标、创建路径点、向路径点传送(单人模式)、记录最后死亡地点、生物雷达...等等实用功能一应俱全
& & & & & & & & & & & & & & & &
& & & & & & & & & & & & & & & &
下载须知链接仅最新MOD版本的链接可访问,作者每次更新后老版本的链接会在更新后失效,所以本帖仅提供最新版本下载地址。老版本?tan90°……
下载地址(官方)MOD版本\客户端版本1.12.21.12.11.121.11.21.111.10(.2)1.7.0(1.7.1)MOD版本\客户端版本1.9.41.91.8.91.81.7.101.6.4(停止支持)1.7.0(1.4.9)
帖子更新历史 - 1.12.2更新1.7.1版
- [新增]1.12.2更新1.7.0版
- 1.7.10更新1.7.0b版
- [新增]1.12.1/1.12/1.11.2/1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.7.0版
- 1.12/1.11.2/1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.23版
- [新增]1.12/1.11.2/1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.22版
- 1.9.4/1.9更新1.6.21b版(链接替换1.6.21版链接,更新日志写入1.6.21版日志)
- 1.11.2/1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.21版
- 1.11.2/1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.20版
- [新增]1.11.2/1.11更新1.6.19版
- 1.11/1.10.2/1.10/1.9.4/1.9更新1.6.18版
- 1.11/1.10.2/1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.17版
- 1.11更新1.6.16版
- [新增]1.11更新1.6.15版
- [新增]1.10.2更新1.6.15版
- [新增]1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.15版
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.14
- 1.9.4/1.9更新1.6.13
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.12
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.11
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.10
- [新增]1.9.4更新1.6.9版
- 1.9更新1.6.8版
- 1.9/1.8.9/1.8/1.7.10更新1.6.7版
- 1.9/1.8.9/1.8/1.7.10更新1.6.6版
- 1.9/1.8.9/1.8/1.7.10更新1.6.5版
- 1.9/1.8.9/1.8/1.7.10更新1.6.4版
- [新增]1.9更新1.6.3版
- 1.8.9更新1.6.1版
- [新增]1.8.9更新1.6.0版
- 1.8/1.7.10更新1.5.20版
- 1.8/1.7.10更新1.5.19版
- 1.8更新1.5.18a版
- 1.8/1.7.10更新1.5.18版
- 1.8/1.7.10更新1.5.17版
- 1.8客户端更新1.5.16b版
- 1.8/1.7.10更新1.5.16版
- 首次发布
官方更新历史1.7.1 (for MC 1.12.2)
fixed voxelmap menus to work with touchscreen (and touchpad)
fixed CTM overlay methods sometimes making blocks appear black on the map
redid CTM support to handle new numberless specifications using block and tile names, and descriptive metadata
fix for randomobs with newer versions of optifine
fixed up icons for aether legacy and aether 2
sky color (on the map) fix when betweenlands is running
new generic hostile/neutral/tamed icons for when a custom icon can't be built (replaces the colored squares with ? marks)
1.7.0 (for MC 1.12.2)
released for 1.12.2
fix so mob icons rotate smoothly when player is in a turning boat
updated Chinese translations (traditional and simplified) by oldmiow
initial release for 1.12.1
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer too now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)
1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
1.10 and up fixed polar bear icon
1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
1.12 fixed parrot icon
1.12 added Illusioner icon
Fix for possible periodic flash with the radar turned on (when failing to create mob icon). P also won't continue to try to make that mob's icon
Map can use custom icons (in resource pack etc) for built-in mobs too now
initial release for 1.12
fixed nether waypoint icons on the worldmap
trimmed llama icon (1.11+)
fixed possible crash with Minecraft-Flux (1.11.2)
fix for guardian elders (1.11+)
fix for players or mobs wearing plain Steve skull (crash fix for 1.8.9 and below, just visual otherwise)
screens with filters (waypoints, mob select and player select) start with those filters focused. IE you can open the waypoint list and start typing
support for a lower res background map that shows the whole server (not just areas players have explored) if it is included in a server resource pack (or elsewhere)
new keybind: toggle in-game waypoints on/off (unbound by default)
fix for crash when entity appeared on radar (ie, pretty much immediately under normal circumstances) (1.9, 1.9.4)
slime chunks (and option to enter server's seed, if you know it. Otherwise SP only)
click coordinates in worldmap to enter your own, the worldmap will jump to them
waypoint view distance affects minimap as well as in game
spectators can see other spectators on the minimap
minimap hides with f3
when in the top right corner the minimap moves out of the way of potion effect icons (doesn't apply to 1.8.9 and below)
fixed world map zoom not centering on cursor on really HD displays
initial release for 1.11.2
1.11 and up get new old north functionality: toggling Old North on ( for those old alpha/beta maps) actually moves the sun/moon to their original location as well as rotating the map 90 degrees
fix for hand rendering transparent if in-game waypoints are set to beacon only (fix needed for 1.9.0 and up only)
fix for freeze in the world map with biome overlay and old north on
fix unreadable coordinate text for users with unicode font on smaller window sizes
fix for multiworld automatic world matcher breaking if too many areas went from water to dry
radar correctly shows blocks on head that have a different model as an item than as a block (1.8 and up)
pre 1.11 versions also get these fixes backported (introduced in VoxelMap 1.6.16 for Minecraft 1.11)
artifacts around radar icons after changing resource packs
tooltip showing when it shouldn't on the player selection screen (for sending waypoints)
wearing player heads shows correctly on radar
fix shulker icon
fix vex icon
fix for possible corruption around the edges of icons when switching texture packs
players wearing other players skulls now show the other player's face on the minimap (instead of steve)
slightly better handling of multiworld recognition for skyworlds
fix for tooltips displaying when they shouldn't on the player selection (for waypoint sharing) screen
this version released for Minecraft 1.11 too
initial release for 1.10.0
can toggle map off with map menu key (like the inventory screen). Also fixes bug where pressing map menu key while map was open would cause it to open again immediately when it closed
zooming map with mousewheel doesn't scroll through inventory slots (1.7 and 1.8)
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)
initial release for Minecraft 1.9.4. Some changes that will also make their way into VoxelMap for older versions of Minecraft eventually
fix for resource packs with really HD fonts not showing player names on minimap
filter added to mob show/hide selection screen
better occlusion of distant in-game waypoints by far away terrain
1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomobs support
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)1.6.4search for waypoints on the waypoints screen (like creative inventory search)highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)1.6.3fix for liquids showing as purple with Forge runningfix for junk characters in chat wherever a color code was used1.6.2initial release for 1.9switch from using transformers to mixins (safer)1.6.1Fix being unable to hide/show waypoints or mob types by clicking on the eyeball icon in the list viewre-add a bunch of icons and icon hints for mobs from various mods1.6.0get Liteloader for 1.8.9 here: 1.5.20for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) charactersfor 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored1.5.19fix for mooshroom and spider jockey iconsless likely to hit out of memory errors1.5.18a1.8 only hotfix: fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed1.5.18allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)
1.5.17fix for crash when cached data has a no longer valid biomeID1.5.16bfix for CTM occasionally reading wrong metadata (for instance red sand looked wrong with Misa's pack)can delete the squaremap frame image and use the build in Minecraft map image like with 1.7 and earlier1.5.16biome labels on the world map (calculated, and displayed, only after visible regions finish loading)the end dimension persistent map can now show structures above y level 90regions created with invalid metadata (from before 1.8) will now load in the persistent map in 1.8setting worldmap max zoom to 32x remembered for next session (previously reset to 16x)uses less direct buffer memory, fix for an occasional crash on initialization (for users whose direct buffer memory was all used)fix for rare crash on initialization in the font renderer (NPE)slight reduction in memory and storage space for underground dimensions (10 percent-ish)1.5.15
fix for invalid coordinate values causing a crash in the new/edit waypoint screen (&done& button greys out as intended with invalid values)
fix so the map doesn't stop updating when the player is above the build limit (1.8)
can edit and delete world names for multiworld servers (instead of just choosing one or adding a new one)
world map: right click works with touchscreens
world map: underground transparent blocks and liquids don't become invisible if unlit - affected nether-like dimensions
world map: remove spurious biome tinting for spruce and birch leaves (1.8)
world map: fix for possible null pointer exception in world selection screen
world map: mipmapping so zooming extra far out looks better
radar: helmets with custom models not drawn too large
radar: more than one icon for mobs from mods and more than one block-as-helmet icon can be created per tick (AMD/Intel), or can be made at all (nVidia) (1.8)
fix for crash when clicking very right or very bottom of color selector
fix for crash when running in 1.7.10 after running in 1.8 and having a zoom level unsupported by 1.7.10 (1.7)
automatically detect multiworld server (without the user manually specifying that it is one, though that's still possible) when switching between two worlds with the same dimension
multiworld button will flash when attention is needed (multiworld server with the current world as yet unrecognized)
best effort fix for player icon on worldmap not reflecting player's skin occasionally on first open, or showing as a white square for some players
more consistent at showing newly explored areas on next opening of the worldmap
don't save bad data (fix possible corruption of saved map region data)
possible fix for padding error on in game waypoint text display (1.7)
show server name instead of address on world map screen (fix for streamers)
don't freak out when player presses map key while holding a movement key (that would formerly attempt to display an area very far away that was most likely blank, and possibly crash)
old north setting now applies to world map as well
old north setting remembered per world, defaults to off (for all those old pre-beta worlds before notch changed the direction of the sun. Set it once for them and it will be remembered)
partial fix for switching into cavemode when riding a minecart on a slope (1.8). You can sometimes see the sky dim near the horizon when you are riding a cart. This is because Minecraft thinks it's a Minecraft bug
correctly display blocks worn on head when the blocks use a custom .json model (1.8)
greatly reduce the chance of a ConcurrentModificationError when encountering a resource pack that has a badly formed .mcmeta file for a texture, ie successfully fail and don't keep trying (1.8)
fix so worldmap is able to determine correct multiworld when first re-joining a server (1.7)
improved multiworld support. VoxelMap now automatically recognizes previously visited (and labeled) worlds, as long as they haven't changed too much. If the user has stated that a server is multiworld, and a world is not recognized (either the first visit, or it has changed a lot) a message in chat will state that it is an unknown world, and remind the player to manually select the world in the multiworld screen
manually select which world you are in on multiworld servers that don't communicate with the client via world_info/journeymapServer/voxelPlayer plugins. Credit to cubic72 for the selection screen
configurable zoom levels. zoom out 4 times as far as before, if your memory can handle it
configurable in memory region cache size. again, if memory can handle it, increasing the size of the cache makes regions less likely to unload (to reload later) as you pan around
now cache map data on disk for singleplayer worlds too instead of creating from scratch every time from the anvil files (mostly because loading from the voxelmap disk cache is twice as fast)
fix for crash when opening the worldmap with coloredLights mod installed
performance improvement: empty regions do not count towards the region pool size. Loading an empty region will never cause a non-empty region to unload (saving having to possibly re-load it later). Empty regions also use no memory now
teleport in Nether works much better. Tp will go to the surface the world map knows about. If no surface at that X/Z, will check above and below to find one (everywhere for SP, loaded chunks for MP). If none found, TP not allowed so you don't end up inside a wall
player icons reflect whether the player has his hat layer turned off
waypoint icons in icon selector sorted alphabetically
loaded regions use much less memory, which means, for the same usage, you can now
zoom out twice as far on the world map
world map loads much faster. If you scroll faster than it can load, it skips to your current location instead of making you wait for everything to catch up. Regions that have gone off the screen before they could render because you scrolled so fast are now removed from the queue
keyboard controls for the world map. up/right/left/down to pan, crouch/jump to zoom in/out. hold sprint key to pan faster
bugfix for zombie villager and spider jockey helmets rendering too large
add support for CustomNPCs mod
player icon on worldmap now works when radar is turned off
small scale skull icon fixed
keep openGL stack consistent when attempt to automatically create an icon for an unknown mob type fails
add support for Colored Lights mod
custom mob icons can be created with a text .properties file, allowing them to use the current resource pack (and saving space over .png custom icons)
fix for teleport to waypoint sometimes trying to teleport to the coordinates of a waypoint in a different dimension
fixes for compatibility with shaders mod (roundmap stenciling, blurred text on worldmap UI)
more consistent getting the name from multiverse servers with the requisite plugins
zooming in world map much more consistent with low framerates
handle resource packs included with saves
handle launchers that connect the client directly to a server
handle resource pack waypoint icons with different sizes
waypoints created with a now missing image will show as the default instead of not at all
lot of CTM and custom color map fixes, which improve support for some complex resource packs that rely on MCPatcher or Optifine
configurable waypoint icons. Add your own! Either put in the .litemod file with the rest, or create a resource pack with new icons like /assets/voxelmap/images/waypoints/waypointNAME.png
Internally, using sprite sheets now instead of individual small images. The speed boost is actually rather minimal but it is there, particularly on busy servers with a ton of players and their names being rendered.
Also persistent map backported to 1.7.10
搬运授权截图
& & & & & & & & & & & & & & & &
& & & & & & & & & & & & & & & &
& & & & & & & & & & & & & & & &
Liteloader安装方式(下文长时间未更新,不保证有效)本文仅提供客户端已安装Forge情况下的安装方式:
生成单独启动项
①去官网下载对应客户端版本的安装包(EXE、JAR皆可)
②运行安装包(在此已1.8客户端对应的版本为例)
③在“Choose the minecraft directory for installation/extraction”项点击“...”定位到自机客户端的.minecraft文件夹下
④在“Install LiteLoader (recommended)”项“Extend from:”子项选择启用Forge的启动项(默认类似于1.8-Forge11.14.3.1491)
⑤在“Install LiteLoader (recommended)”项“New Profile:”子项输入新的启动项名称(用于区别只加载Forge与Forge、LiteLoader同加载)
⑥点击“确定”完成安装不生成单独启动项
①去官网下载对应客户端版本的安装包(EXE、JAR皆可)
②运行安装包(在此已1.8客户端对应的版本为例)
③在“Choose the minecraft directory for installation/extraction”项点击“...”定位到桌面(其实无具体要求,只是桌面比较方便操作)
④选择“Extract LiteLoader Jar”
⑤点击“确定”
⑥返回桌面,将解压的jar文件拖入客户端mods文件夹下即可
备注如果不喜欢(不会安装)Liteloader的小地图的可移步至
非常好用!
简直是太方便了!~
MCBBS有你更精彩~
MCBBS有你更精彩~
Ssssssssssssssssssss
MCBBS有你更精彩~
神乎其技,不服不行!
MCBBS有你更精彩~
Ssssssssssssssssssss
神乎其技,不服不行!
神乎其技,不服不行!
MCBBS有你更精彩~
MCBBS有你更精彩~
标题格式错误 已修改
神乎其技,不服不行!
MCBBS有你更精彩~
MCBBS有你更精彩~
神乎其技,不服不行!
很棒的作品!
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需要LiteLoader是我不想安装的原因
你可以Forge和LiteLoader一起装,只要在安装LiteLoader的时候把它的核心文件提取出来再拖到mods&
发表于 4&天前
兄dei你可以去http://www.liteloader.com/download下载&
hmcl启动器有liteloader安装&
同不想装LiteLoader,所以我还在用这个地图的Forge版本,然而没有雷达和洞穴地图。。。&
这mod不能调字体 很头疼。。。能显示怪物是我用的原因 。。。被潜艇虐怕了。。。。
话说这个MOD怎么安装啊{:10_494:}
正文部分已经写明Liteloader安装方式&
带个图也好啊,截图
签名档好评~&
签名档我给10分!
马上两级了 在让我水水呗i
请仔细阅读版规,不要灌水!
棒棒哒~~~~~~~~
话说这个MOD怎么安装啊
正文部分已经写明Liteloader安装方式
liteloader-----http://pan.baidu.com/s/1c1lc9nM&
我把这个MOD拖入MODS里面什么效果都没有,为什么啊?
你要装LiteLoader&
发表于 4&天前
我的版本是1.8,求助~&
无语,官方下载地址下载的是ZIP文件,要改.
我把这个MOD拖入MODS里面什么效果都没有,为什么啊?
我的版本是1.8,求助~
要有Liteloade Api&
你需要安装liteloader以后才能使用小地图mod&
我的版本是1.8,求助~
你需要安装liteloader以后才能使用小地图mod
在哪下liteloader&
我安装了liteloader也用不了小地图&
这是1.几的
你是说MOD版本还是客户端版本&
这是1.几的
你是说MOD版本还是客户端版本
你说了这么多,也很详细,唯独缺少了liteloader的下载地址。{:10_499:}
哪里没有地址?明明有&
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