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From Guild Wars 2 Wiki
Think you know Tyria? Well the
has a challenge for you! Find the list of locations before time runs out.
— Official website
Guild Treks are open world
where members work together to find several locations across
within a set minute time limit. These locations are randomly chosen from a .
Guilds must find five locations for the first tier, fifteen for the second, and thirty for the third and final tier.
Any player with the 'Mission Control' permission for their Guild Rank can trigger the trek from the
tab of the
panel. Guild members can view the target locations using the missions tab or share the information via
or other means. Each location is stamped with a yellow sparkling mark that is only visible during a trek if it is one of the target locations. It can be stamped on the ground or wall. Once found, the guild member must hit F once to claim the mark.
Pressing F multiple times will reset the cooldown of the mark, so only interact one time and wait several seconds for credit to be given.
Rewards are received immediately on completion of a single location for the individual activating it, and others in the circle even if they did not activate it.
The locations do not have to be found in order, so guild members are encouraged to split up and search for the locations individually. All locations can be found in the open PvE world, although they may be found on land, underground, or even underwater. A few locations may require some jumping to reach the location, and some require the completion of a .
Members of a guild earn one of the following rewards immediately upon successful completion of a single Trek location:
1 or 2 pieces of rare or better equipment (depending on Difficulty Tier)
70  to 80  (depending on Difficulty Tier)
(depending on Difficulty Tier)
There is also a chance to receive an .
Guild members on the circle will receive credit even if they were not the ones to interact with it.
Guilds that successfully complete a Trek will receive
based on the difficulty that was completed. Higher difficulties require more locations for guild members to find.
Only guild members may participate in this mission.
Each member can only receive the individual rewards once per week.
If a guild member has received their rewards for a guild mission, the small chest icon beside that mission slot will display as open and glowing gold from within.
The guild can only earn
from this mission once per week, per Difficulty Tier.
If a guild has successfully completed and earned rewards for a guild mission, the small shield icon beside that mission slot will appear filled in and glowing gold.
When the trek is initiated, the guild is given a list of locations, each accompanied by an image of that location.
Closest waypoint
Altar Brook Lair
Crossing Waypoint
Anthem's Hold
Shipwreck Rock Waypoint
Mark is at the very bottom of the ship.
Anya's Patch
Nolan Waypoint
A small jumping section must be climbed to reach this mark.
Arctodus Haunt
Vendrake's Homestead Waypoint
Backroot Fountain
Reckoner's Waypoint
Badjelly Kelpbed
Exile Waypoint
Mark is underwater.
Bandit's Cabbage Patch
Wynchona Rally Point Waypoint
Beetlestone Mirador
Beetletun Waypoint
Black Lion Root Cellar
Reckoner's Waypoint
Jump off ramp near Black Lion Trader to access mark.
Blackblade Butte
Font of Rhand Waypoint
Mark is located on the top of the hill.
Blasted Sepulchre
Blasted Moors Waypoint
Mark is underground. The fastest way down from the waypoint is through the well overlapping the Old Grendich Aqueduct PoI.
Blood Ooze Gallery
Mournful Waypoint
Mark is located above the main cave area, around a side ramp, near a Champion Ooze.
Bluup's Comeuppance
Research Waypoint
Brandstrike Dig
Helliot Mine Waypoint
Mark is located in hidden room on bottom of
jumping puzzle.
Briarthorn Barrier
Spiral Waypoint
Mark is up the ramp on the overlook
Broken Falls Courtyard
Ruins of Rin Waypoint
Jump down into the courtyard and the mark is in a tunnel at the back.
Broodmother Falls
Yak's Bend Waypoint
Brothers' Notch
Hero's Compass Waypoint
Burstbubble Blind
Tumok's Waypoint
Cache of the Pursued
Caer Shadowfain Waypoint
Cademkrall Overlook
Watchcrag Tower Waypoint
Mark is located on top of cliff, accessed by small passage.
Canyonweb Cave
Brandview Waypoint
Mark is inside spider cave.
Captain's Berth
Lights Waypoint
Mark is located inside sunken ship, near Veteran captain.
Castavall Corner
Castavall Waypoint
D take the horizontal tunnel next to the waypoint to reach the mark.
Cathedral's Cavity
Wren Waypoint
Mark is located underneath the Cathedral.
Cave Bear Cache
Snowhawk Landing Waypoint
Cave Spider Nidus
Pinnacle Enclave Waypoint
Claypool Bailey
Claypool Waypoint
Constellation Parapet
Reckoner's Waypoint
Go left after entering building, take the first right, then the first left to find mushroom stairs to the mark.
Corruption's Teeth
Drakkar Waypoint
Covington's Stowage
Lauging Gull Waypoint
Mark is located at the very bottom of the pirate ship.
Cutthroat's Rest
Brigantine Waypoint
Cymbel's Glen
Ogre Road Waypoint
Dawngleam Pergola
Ronan's Waypoint
Travel underwater to the north to reach hidden area with mark.
Deepmire Diver
Oxbow Isle Waypoint
Defiled Delve
Darkwound Waypoint
Delight's Balcony
Pagga's Waypoint
A small jumping section must be climbed to reach this mark.
Destiny's Guildhall
Shaemoor Waypoint
Dirtclaw Cleft
Bloodfin Lake Waypoint
Doefalls Court
Ascalon City Waypoint
Drakecleft Shelf
Fangfury Watch Waypoint
Enter from southern entrance, head left into small cleft. Jump up to shelf with mark.
Drakehatch Shore
Breachwater Waypoint
Inside a cave accessed along the lakefloor, behind the vegetation.
Droknah's Gate
Old Sledge Site Waypoint
Inside a cave, entrance is end point of path drawn in picture. Mark is on the ground.
Drowned Plaza
Signal Peak Waypoint
Dwayna's Fount
Commons Waypoint
East End Falls
East End Waypoint
Mark is on a waterfall lip that is difficult to see.
Eastlurk Alley
Dwayna Waypoint
Elise's Surprise
Demetra Waypoint
Ettinbreath Lair
Demon's Maw Waypoint
Fathom Five Forcefield
Vesper Bell Waypoint
Underwater cave, accessed through point to NW of mark.
Fawcett's Porch
Arcallion Waypoint
Must complete the
jumping puzzle to reach mark.
Fire Imp Pocket
Maelstrom's Waypoint
Firefrog Springs
Flamefrog Waypoint
Mark is located in small pool on the other side of jail-like rock formations.
Firewatch Flybridge
Firewatch Encampment Waypoint
Mark is located on top of structure.
Fisher's Crag
Old Golem Factory Waypoint
Flakk's Lapidary Nook
Accountancy Waypoint
Go straight northwest from the bank waypoint, mark is all the way in the back.
Forager's Midden
Steelbrachen Waypoint
Mark is in cave. Entrance marked at red arrow in image.
Forbidden Shear
Murmur Waypoint
Foreman's Recess
Dociu Waypoint
Mark is located at top of a couple ramps.
Forgotten Grotto
Terra Carorunda Waypoint
Up past a worn-down stairwell leading back to the outside, the mark is located in a ruined building in the northeast corner of the grassy area.
Founder's Flagon Hearth
Kestrel Waypoint
Mark is in a room on second floor.
Freestand Scaffold
Ruins of Rin Waypoint
Mark is at the top of the scaffolding.
Frozen Antrum
White Paper Waypoint
Mark is inside cave.
Entrance at red arrow on image.
Gallow Canyons
Gallowfields Waypoint
The mark is located BELOW.
Gardenroot Alcove
Reckoner's Waypoint
Gnashar's Viewpoint
Wendon Waypoint
Mark is on top of hill past stone steps.
Green Moa Paddock
Caledon Haven Waypoint
Grenth's Pavillion
Grenth Waypoint
Mark is located inside building.
Grimsdottir's Duty
Shelter Rock Waypoint
Mark is located on small ledge accessible only from above.
Guardian Overwatch
Grey Gritta's Waypoint
Hawkeye Perch
Serpent Waypoint
Heart Speaks Notch
Apostate Waypoint
Heartwood Honey Cache
Phinney Waypoint
Heidi's Showpiece
Seraph's Landing Waypoint
Mark is on top floor of building directly west of waypoint.
Hermit's Roost
Rosko's Campsite Waypoint
Some jumping is needed to reach this mark. Follow path in image.
Hidden Owl Distillery
Owl Waypoint
Holystone Sanctum
Sanctum Waypoint
Mark is on campfire in grawl cave.
Icewurm Trench
Dimotiki Waypoint
Mark is in underwater cave.
Ideation Leap
Incubation Waypoint
Mark is directly to the east, on small ledge below main platform.
Imphaunt Hallow
Wychmire Waypoint
Irondock Viewpoint
Duskrend Overlook Waypoint
Climb up on top to reach mark.
Isenfell Wash
Isenfall Waypoint
Isgarren Viewpoint
Darkwound Waypoint
Jaguar Pride Den
Muridian Waypoint
Junker's Apex
Junker's Waypoint
Kaldar's Hot Seat
Eastern Watchpost Waypoint
Mark is inside building.
Kari's Hot Spot
Cereboth Waypoint
Mark is in small cave with destroyers. Jump in hole from above to access it.
Kegbrawl Watch
Hero's Compass Waypoint
Kevach's Strongroom
Lostvyrm Cave Waypoint
Enter Ice Wurm cave at northwest of rock outcropping, then follow tunnel to the right. Mark is in an alcove on the left inside tunnel.
Lakebottom Underpass
Ojon's Lumbermill Waypoint
Mark is underwater inside small rock structure.
Lawen Grotto
First Haven Waypoint
Lily's Bivvy
Icespear's Waypoint
Lionguard Larder
Twinspur Haven Waypoint
Mark is on the floor just before reaching the top of the tower.
Lychcroft Wardenship
Shadowheart Site Waypoint
Mark is at top of ramp inside tree structure.
Magihedron Corner
Metrical Court Waypoint
Head north then northeast inside the main room to the far back, the mark is in a small room on the right.
Master Control LIN39
Muridian Waypoint
Meltwater Cave
Scale Strand Waypoint
Mark is in underwater cave.
Mina's Target Shoot
Commons Waypoint
Mistriven Shelf
Mistriven Waypoint
Mark is on the cliff unde you can jump off the walkway and land safely.
Moleberia Prison
Halvaunt Waypoint
Mark is in cave, located in a small structure.
Monument to the Ancient One
Owain's Refuge Waypoint
Mark is located on the
Narrowkraal Crossing
Ogre Road Waypoint
Mark is located on the Bridge
Necrolith Landing
Caledon Waypoint
Mark is located on a small landing NE of the vista.
Orecart Hoist
Pig Iron Waypoint
Mark is located on one of the hanging containers.
Orvanic Sourcewaters
Ocean's Gullet Waypoint
Mark is under the waterfall on the plateau, after going through the cave entrance near the Waypoint.
Follow path in image to reach it.
Osenfold Counterweights
Osenfold Waypoint
Mark is located on beam hanging underneath bridge.
Overlord Lodge
Overlord's Waypoint
Mark is located inside main tent at top.
Phasmatis Prospect
Irondock Shipyard Waypoint
Some climbing is needed to reach this mark.It is on top of the plateau.
Pochtecatl's Desire
Jelako Waypoint
Port Authority Lost and Found
Port Waypoint
Mark is directly to the northeast, inside the central room between blue containers.
Portmatt's Promontory
Sorrowful Waypoint
must be completed to reach this mark.It is located on the rock near the final platform.
Provatum Carcer
Keeper's Waypoint
Ramview Peak
Travelen's Waypoint
Mark is on top of rocks, start climbing the rocky path behind two trees east of cave entrance.
Raptor's Aerie
Town of Cowlfang's Star Waypoint
Raptor's Perch
Winter Haven Waypoint
Mark moved to lower area, north of the battle pit in the open.
Rata Pten Portico
Criterion Waypoint
Raven Nook
Raven Waypoint
Reef Drake Nesting Grounds
Pearl Islet Waypoint
Mark is inside cave, midway between the entrances.
Reverberant's Watch
Darkriven Waypoint
Mark is inside round structure, opposite side of the doorway.
Risewild Green
Remanda Waypoint
Rurik's View
Rurikton Waypoint
Mark is on the third floor at the top of the steps.
Saltflood Altar
Saltflood Waypoint
Mark is on top of an altar inside the pillar circled on the map. Go to the jungle floor and look on the west side for an entrance.
Sandwurm Prowl
Pearl Islet Waypoint
Mark is located on crate near the back of the .
Scholar's Blind
Steelbrachen Waypoint
Scourgejaw Watchtower
Sleekfur Encampment Waypoint
Mark is in cave up on a scaffolding.
Scriptorium Nook
Factorium Waypoint
Sea Scorpion's Eye
Meddler's Waypoint
Mark is underwater in the eye of a circular structure.
Sentinel Sink
Brandwatch Encampment Waypoint
Mark is in underwater cave hidden by an illusionary rock. Follow path in image to access underwater entrance.
Sepulchre Skylight
Rally Waypoint
Sharkhollow's Edge
Splintercrest Fort Waypoint
Mark is in a cave accessed through an underwater tunnel behind the waterfall.
Shattered Loft
Fort Cadence Waypoint
Mark is on second floor from the top, in SE corner of building.
Siamoth Refuge
Brackwater Waypoint
Correct cave is filled with Siamoth.
Skalecatch Butcher Shop
Village of Scalecatch Waypoint
Mark is inside western building.
Skalefound Cove
Tuyere Command Post Waypoint
Skalesplash Falls
Okarinoo Waypoint
Mark is in cave accessed via underwater tunnel, past the Quaggan village, near the waterfall all the way in the back.Follow path in image.
Skalestash Hideaway
Feritas Waypoint
Skelknest Borehole
Slough of Despond Waypoint
Mark is in underwater cave, follow patch in image to get inside.
Skibo Hall Dormitory
Auxiliary Waypoint
Head south and go downstairs, then make a U-turn to the right to the small alcove behind the stairs to find mark.
Skyshine Scratch
Grey Gritta's Waypoint
Snowden Safehouse
Snowdrift Haven Waypoint
Mark is inside a small room accessed by jumping off the cliff NW of the outpost.
Snowhowl Den
Snowhawk Landing Waypoint
Mark is inside a wolf cave.
Soggorsort Rotunda
Titan's Staircase Waypoint
Mark is inside a Quaggan house underwater.
Soren Draa Rest Stop
Soren Draa Waypoint
Source of Lament
Skyheight Steading Waypoint
Sparwind's Lounge
Imperator's Waypoint
Spectrehaunt Socket
Lights Waypoint
A small jumping section must be traversed to reach this mark.
Steamscrap Overlook
Lamentation Waypoint
Steampipe Perch
Lion Point Waypoint
Mark is one desk at top of the area.
Go up the steps winding around the back of the area.
Steamy Steps
Lion Point Waypoint
Mark is near the beginning of the jumping puzzle.
Steelband's Tunnel
Tumok's Waypoint
Mark is in cave below hill on east side. Follow Dirt path.
Stentor Shelter
Signal Peak Waypoint
Mark is in cave below
Stonebore Spiderhole
Talajian Waypoint
Strongpaw's Garden
Nageling Waypoint
Tactical Retreat
Shipwreck Rock Waypoint
Talus Steps
Talus Waypoint
Tarstar Copse
Apostate Waypoint
Tekki's Drawing Board
Ulta Metamagicals Waypoint
Thaumanova Spillway
Muridian Waypoint
Mark is located in small river path below structure.
The Karka Klub
Pearl Islet Waypoint
Mark is down on the beach, on the bar.
The People's Deadlock
Blue Ice Shining Waypoint
Take spiral ramp nearby up above mark to reach ramp down to it.
The Workers' Stores
Grey Road Waypoint
Toxal Spill
Mirkrise Waypoint
Tower of Tribulation
Tribulation Waypoint
Mark is on beam extending out from tower.
Trader's Stash
Peeta's Waypoint
Mark is underneath all structures.
Follow path in image.
Trolltrap Pit
Durmand Priory Waypoint
The mark is behind a "fake" wall in the troll's pit
Turai Tavern Stillroom
Balthazar Waypoint
Mark is in basement of tavern.
Ulta Scraproom
Ulta Metamagicals Waypoint
Unseen Scratch
Caledon Haven Waypoint
Upsilon Hyperboloid
Waste Hollows Waypoint
Usharr's Threshold
Toade's Head Waypoint
Venison Hollow
Vanjir's Stead Waypoint
Verdance Font
Verdance Waypoint
Mark is underwater.
Vizier's Anteport
Lone Post Waypoint
Wassa's Terrace
First Haven Waypoint
Mark is up on the highest tower.
Watchpoint Decimus
Guardpoint Decimus Waypoint
Waypoint may not always be there due to event involving camp.
Wheelport Pub
Mustering Ground Waypoint
Mark is on second level, take one of the two ramps up.
Whitland Sinkhole
Old Sledge Site Waypoint
Widd's Folly
Mabon Waypoint
Wikk's Gate
Valance Tutory Waypoint
Wildflame Monitor
Soren Draa Waypoint
Mark is on the second floor, use stone steps to reach.
Winterknell Impasse
R&D Waypoint
Wrelk's Salon
Almuten Waypoint
Mark is inside on ground floor
If multiple guild members congregate at the same target location, one person triggering that location will be sufficient to consider it triggered for all members present, thereby earning personal reward for each of them. This can be especially useful on the Easy and Medium treks, where there may be many more members than locations, enabling them all to get personal reward in 1 trek, instead of re-starting the trek over again.
Guild Treks were introduced in the
update on .
characters on the Guild Trek mark are "TES", for the Tyrian Explorers Society.
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出门在外也不愁【转载】爱情的魔力&-&欧亨利
【转载】爱情的魔力 -
【pupe注:有的书中将文章名翻译成《重见良知》,属于直译,个人感觉《爱情的魔力》这个翻译更加传神。】
&爱情的魔力
&&&&杰米·华沦汀是个手段高明的小偷,其盗窃本领整个州无人可比。他的拿手好戏是撬保险柜,多么复杂精密的保险柜,在杰米的眼里都像小孩的玩具一样。他为人警觉、狡猾,所以偷盗屡屡得手。但俗话说得好,若想人不知,除非已莫为。终于有一天,他在作案时被警察当场抓获,被判了四年徒刑。
&&&&在监狱里,杰米装出一副勤勤恳恳的样子,干活十分卖力,又会奉承拍马,于是&
骗得了监狱长官的信任,十个月后,他得到了赦免,被提前释放。
&&&&&出狱那天,杰米兴高采烈地走出了大门,望着绿色的草坪,绚丽的阳光,杰米暗暗下定决心,再不回那个该死的监狱了,上帝作证。可十个月的监狱生活,不但没有使他洗心革面,反而把他梁上君子的瘾给勾了上来,使他心里痒痒的。于是他又重操旧业,干起了撬保险柜的勾当,并且连连得手。
&&&&&这样一来,警察局可倒了霉,被盗人家整天在警察局吵闹不说,上级还把局长叫去骂了个狗血喷头,没法了,局长连忙叫来老侦探班·普瑞斯。说起班·普瑞斯,和杰米可算是老相识了,上次就是班把杰米捉拿归案的。
&&&&&班来到现场,立即断定,一定又是杰米干的。无论是作案时间,还是作案手法,都是杰米惯用的。因为除了杰米,没人能干得那么利索。
&&&&&而杰米早从朋友那里得到消息,如惊弓之鸟,远逃他乡了。班扑了一个空。他暗暗发誓,一定要亲手抓住杰米,让他重尝铁窗之苦,哪怕他逃到天涯海角。
&&&&杰米逃到了一个叫艾尔摩的小镇,一天,杰米在大街上闲逛,听人谈论银行家亚当斯如何有钱,心中不觉一动,何不再去干它一次。
&&&&然而,一件意外的事使杰米改变了计划。
&&&&那天,杰米正在亚当斯家门口转。突然“嘎”的一声,一辆汽车在他身边一个急刹车,差一点撞在杰米身上。杰米正想发火,司机从车上走下来,打开车后门,从车上跳下一个女子,十分窈窕,有一种勾人魂魄的魅力。杰米的脑子一下子“短路”了,呆呆地望着她,完全被她的风采给迷住了。
姑娘朝杰米笑了笑,道:“对不起,先生,没伤着你吧?”杰米一阵慌乱,连自己也不知道说了句什么就走了。这天晚上,杰米失眠了,眼前总是浮现出那姑娘的笑容,杰米一遍又一遍地问自己:难道我爱上她了吗?他马上告诫自己,别癞蛤蟆想吃天鹅肉了,结束这场梦吧。
&&&&连着几天,杰米都把自己关在小屋里,想了很多很多。他感到自己正在脱胎换骨,杰米暗暗下了决心:一定要得到她的爱。对,首先要做一个清白的人,这样,才有资格去正大光明地追求她!
&&&&说干就干。他化名拉尔夫·斯宾塞,用自己攒下的钱开办了一家鞋店。日子过得很快,也很充实。杰米头一次感到正常人生活的可贵。
&&&&一年以后,杰米的事业发达起来,鞋店的生意好极了,远远近近的人都来光顾。而且如愿以偿,他赢得了姑娘的爱情。原来,她是亚当斯的宝贝女儿,名字叫安娜·荷尔。此时的杰米,人生中又第一次尝到了爱情的甜蜜。
&&&&经过一段时间以后,杰米觉得时机成熟了。终于有一天,他向她提出结婚的请求:“亲爱的,我们结婚吧?”安娜热辣辣的目光盯着杰米,点了点头。杰米高兴极了,抱起安娜,紧紧地搂住,仿佛安娜会飞走一般。他觉得这是他一生中最最快乐的日子:“安娜,我会永远永远地爱你!”
&&&&可是,天有不测风云。杰米万万没有想到,就在这个时候,侦探班·普瑞斯已打听到他的下落,来到了艾尔摩小镇。
这一天,杰米来到亚当斯家,并且把自己以前作案用的那个工具箱也带来了。他准备和安娜一起到小岩商业区去购买结婚纪念品,顺便将这只工具箱送给一个修保险箱的朋友。因为杰米再也用不上这个工具箱,他要开始新生活了。
&&&&&亚当斯对这个未来的女婿十分喜欢。他觉得小伙子事业心强,人也正直,安娜和他在一起会幸福的,他倒了杯酒给杰米道:“斯宾塞先生,时间还早,别忙,来看件东西如何?”杰米一扭头,才看到一个巨大的保险柜立在大厅的墙角。有两个孩子这摸摸、那扭扭,好奇地看着。杰米内行地赞叹道:“这的确很牢固。”亚当斯不无得意地说:“是的,相当牢固,这是我刚买来的。等安上它,我就放心了。除了我,任何人休想打开他。我想,就是咱们州那个专撬保险柜的杰米也休想打开它!”
&&&&&杰米没想到自己的名声传得如此之远,不觉一阵心慌,心里十五个吊桶打水——七上八下,心头浮起一层阴影,脸色也黯淡下来。
&&&&幸好亚当斯没注意到他的脸色,仍在兴致勃勃地介绍他的保险柜:“除去报警系统不说,单这密码锁,喏喏,这还有三道钢门,太坚固了。”杰米一边喝着酒,一边不住地点头。的确,这只保险柜和其他保险柜比起来,相当先进。
&&&&安娜笑着走了过来,说:“爸爸,怎么还在说您的保险柜呀,我们谈点别的好不好。”一家人在一起说说笑笑,谁也没有注意到,此时,正有一个小老头悄悄地进了院子。
&&&&来人不是别人,正是班·普瑞斯。原来,班听说杰米要和情人到小岩商业区去,现正在亚当斯家里。他怕亚当斯上当吃亏,于是急匆匆地跟踪到这里,准备当面无情地揭穿他的老底,再把他投入监狱。
&&&&再说杰米挽着安娜辞别了亚当斯,说说笑笑向门外走去。班带着礼帽,手拄拐杖,站在院门口,准备逮捕杰米,他掏出手铐,刚想上前,就在这时,房间里传来亚当斯的惊叫声:“天啊!”
&&&&杰米和安娜吃惊地转身直奔大厅,不觉也呆了。原来,亚当斯的两个小外甥女不知天高地厚,一时玩得兴起,竟钻进了保险柜,不小心将柜门关上了!
&&&&杰米跑到亚当斯跟前,道:“快打开柜门,保险柜封闭太严,里面空气不足,用不了一会儿,孩子就会闷死的。”亚当斯急得团团转,杰米在旁边喊:“别急别急,您冷静想一想,对号码,打开保险柜!”“暗码还没设定好。”“那定时锁?”“定时锁还没安装呢。”内行的杰米立即感到了事态的严重性了!
&&&&安娜转过头来,焦急地看着杰米。安娜觉得,危险时刻男人总是有办法的,何况在她的心目中,自己的恋人是无所不能的。此刻,她把满腔的希望都寄托在杰米身上:“斯宾塞,试试看好吗?”
&&&&&杰米迎着安娜的目光,默默地转身取过自己的工具箱。看来,目前是没别的办法了,只好故伎重演。他抚摸着工具箱,心里像打翻了五味瓶。自己辛辛苦苦建立起来的幸福家庭、美好未来,如果自己真的动手打开保险柜,两个孩子虽然可以得救,但自己的身份便也会暴露无遗,那些都将随风而去。可自己能让心上人失望吗?能不救两个只有等待自己去救的孩子吗?杰米回头望着安娜,安娜也正充满希望地望着他。决不能让心上人失望,决不能!于是他脱下外衣,毅然决然地打开工具箱。心里说了句:别了,幸福的生活;别了,珍贵的生活;别了,珍贵的爱情。亚当斯一家人焦急地望着他。
&&&&把你带的那朵玫瑰花给我好吗?安娜惊讶地看着他,把花递给杰米。杰米把花放进左侧衬衣口袋里靠近心口的地方,挽起袖子。于是,那个文质彬彬的斯宾塞不见了,杰米又恢复了窃贼的本来面目。
&&&&&他将那些工具一一拿了出来,开始了那再熟悉不过的工作。真是轻车熟路,不到十分钟,他便打开了保险柜,两个孩子满脸泪痕从里面跳了出来,孩子得救了。亚当斯一家围着两个孩子高兴地又哭又笑,又是亲吻又是流泪。
&&&&&杰米掏出玫瑰花,深情地望着安娜,心里却异常的平静。自己毕竟以正直的人格,得到过真正的爱情,这就够了。安娜,让这朵玫瑰,伴我浪迹天涯吧!他一声不响地向门外走去,打算在亚当斯一家人尚未明白他是小偷之前,远远地离开。
&&&&真是屋漏偏遭连夜雨。在门口,班·普瑞斯挡住了他的去路。杰米心中一惊,可随即就恢复了笑容。反正自己已失去了爱情,到哪还不是都一样呢。于是他对班说:“班,你终于来了,我们走吧。”他已做好了坐牢的准备,可班却出人意料地说:“对不起,您认错人了,斯宾塞先生。”说完向大街走去。
&&&&&原来,刚才的一幕,班看得清清楚楚。他明白,杰米变了。在这一年中,他确实已改邪归正,开始了正常人的生活。如果自己再把杰米投入监狱,只能在他的伤口上再撒把盐。于是,在良心和法律之间,班选择了良心;在道义和原则上,班选择了道义。
&&&&&杰米望着班远去的背影,千言万语涌上心头,他无声地流下了眼泪。这时安娜来到杰米面前,微笑着对杰米说:“斯宾塞,什么也不要说,我永远爱你!”两人紧紧地拥抱在一起。
&&&&&地球上恋人的忠贞是没有极限的,她的节操是高于一切的。
【文章来源:&】
[附:英文原文]
Retrieved Reformation
Author: O Henry [More ]
A guard came to the prison shoe-shop,
where Jimmy Valentine was assiduously stitching uppers, and
escorted him to the front office. There the warden handed Jimmy his
pardon, which had been signed that morning by the governor. Jimmy
took it in a tired kind of way. He had served nearly ten months of
a four year sentence. He had expected to stay only about
three months, at the longest. When a man with as many friends on
the outside as Jimmy Valentine had is received in the "stir" it is
hardly worth while to cut his hair.
"Now, Valentine," said the warden,
"you'll go out in the morning. Brace up, and make a man of
yourself. You're not a bad fellow at heart. Stop cracking safes,
and live straight."
"Me?" said Jimmy, in surprise. "Why, I
never cracked a safe in my life."
"Oh, no," laughed the warden. "Of
course not. Let's see, now. How was it you happened to get sent up
on that Springfield job? Was it because you wouldn't prove an alibi
for fear of compromising somebody in extremely high-toned society?
Or was it simply a case of a mean old jury that had it in for you?
It's always one or the other with you innocent victims."
"Me?" said Jimmy, still blankly
virtuous. "Why, warden, I never was in Springfield in my life!"
"Take him back, Cronin!" said the
warden, "and fix him up with outgoing clothes. Unlock him at seven
in the morning, and let him come to the bull-pen. Better think over
my advice, Valentine."
At a quarter past seven on the next
morning Jimmy stood in the warden's outer office. He had on a suit
of the villainously fitting, ready-made clothes and a pair of the
stiff, squeaky shoes that the state furnishes to its discharged
compulsory guests.
The clerk handed him a railroad ticket
and the five-dollar bill with which the law expected him to
rehabilitate himself into good citizenship and prosperity. The
warden gave him a cigar, and shook hands. Valentine, 9762, was
chronicled on the books, "Pardoned by Governor," and Mr. James
Valentine walked out into the sunshine.
Disregarding the song of the birds, the
waving green trees, and the smell of the flowers, Jimmy headed
straight for a restaurant. There he tasted the first sweet joys of
liberty in the shape of a broiled chicken and a bottle of white
wine--followed by a cigar a grade better than the one the
warden had given him. From there he proceeded leisurely to the
depot. He tossed a quarter into the hat of a blind man sitting by
the door, and boarded his train. Three hours set him down in a
little town near the state line. He went to the cafe of one
Mike Dolan and shook hands with Mike, who was alone behind the
"Sorry we couldn't make it sooner,
Jimmy, me boy," said Mike. "But we had that protest from
Springfield to buck against, and the governor nearly balked.
Feeling all right?"
"Fine," said Jimmy. "Got my key?"
He got his key and went upstairs,
unlocking the door of a room at the rear. Everything was just as he
had left it. There on the floor was still Ben Price's collar-button
that had been torn from that eminent detective's shirt-band when
they had overpowered Jimmy to arrest him.
Pulling out from the wall a
folding-bed, Jimmy slid back a panel in the wall and dragged out a
dust-covered suit-case. He opened this and gazed fondly at the
finest set of burglar's tools in the East. It was a complete set,
made of specially tempered steel, the latest designs in drills,
punches, braces and bits, jimmies, clamps, and augers, with two or
three novelties, invented by Jimmy himself, in which he took pride.
Over nine hundred dollars they had cost him to have made at ----, a
place where they make such things for the profession.
In half an hour Jimmy went down stairs
and through the cafe. He was now dressed in tasteful and
well-fitting clothes, and carried his dusted and cleaned suit-case
in his hand.
"Got anything on?" asked Mike Dolan,
"Me?" said Jimmy, in a puzzled tone. "I
don't understand. I'm representing the New York Amalgamated Short
Snap Biscuit Cracker and Frazzled Wheat Company."
This statement delighted Mike to such
an extent that Jimmy had to take a seltzer-and-milk on the spot. He
never touched "hard" drinks.
A week after the release of Valentine,
9762, there was a neat job of safe-burglary done in Richmond,
Indiana, with no clue to the author. A scant eight hundred dollars
was all that was secured. Two weeks after that a patented,
improved, burglar-proof safe in Logansport was opened like a cheese
to the tune of fifteen hundred dollars, securities and
silver untouched. That began to interest the rogue- catchers. Then
an old-fashioned bank-safe in Jefferson City became active and
threw out of its crater an eruption of bank-notes amounting to five
thousand dollars. The losses were now high enough to bring the
matter up into Ben Price's class of work. By comparing notes, a
remarkable similarity in the methods of the burglaries was noticed.
Ben Price investigated the scenes of the robberies, and was heard
to remark:
"That's Dandy Jim Valentine's
autograph. He's resumed business. Look at that combination
knob--jerked out as easy as pulling up a radish in wet weather.
He's got the only clamps that can do it. And look how clean
those tumblers were punched out! Jimmy never has to drill but
one hole. Yes, I guess I want Mr. Valentine. He'll do his
bit next time without any short-time or clemency foolishness."
Ben Price knew Jimmy's habits. He had
learned them while working on the Springfield case. Long jumps,
quick get-aways, no confederates, and a taste for good
society--these ways had helped Mr. Valentine to become noted as a
successful dodger of retribution. It was given out that Ben Price
had taken up the trail of the elusive cracksman, and other people
with burglar-proof safes felt more at ease.
One afternoon Jimmy Valentine
and his suit-case climbed out of the mail-hack in Elmore, a little
town five miles off the railroad down in the black-jack country of
Arkansas. Jimmy, looking like an athletic young senior just home
from college, went down the board side-walk toward the hotel.
A young lady crossed the street, passed
him at the corner and entered a door over which was the sign, "The
Elmore Bank." Jimmy Valentine looked into her eyes, forgot what he
was, and became another man. She lowered her eyes and coloured
slightly. Young men of Jimmy's style and looks were scarce in
Jimmy collared a boy that was loafing
on the steps of the bank as if he were one of the
stockholders, and began to ask him questions about the town,
feeding him dimes at intervals. By and by the young lady came out,
looking royally unconscious of the young man with the suit- case,
and went her way.
"Isn' that young lady Polly Simpson?"
asked Jimmy, with specious guile.
"Naw," said the boy. "She's Annabel
Adams. Her pa owns this bank. Why'd you come to Elmore for? Is that
a gold watch-chain? I'm going to get a bulldog. Got any more
Jimmy went to the Planters' Hotel,
registered as Ralph D. Spencer, and engaged a room. He leaned on
the desk and declared his platform to the clerk. He said he had
come to Elmore to look for a location to go into business. How was
the shoe business, now, in the town? He had thought of the shoe
business. Was there an opening?
The clerk was impressed by the clothes
and manner of Jimmy. He, himself, was something of a pattern of
fashion to the thinly gilded youth of Elmore, but he now perceived
his shortcomings. While trying to figure out Jimmy's manner of
tying his four-in-hand he cordially gave information.
Yes, there ought to be a good opening
in the shoe line. There wasn't an exclusive shoe-store in the
place. The dry-goods and general stores handled them. Business in
all lines was fairly good. Hoped Mr. Spencer would decide to locate
in Elmore. He would find it a pleasant town to live in, and the
people very sociable.
Mr. Spencer thought he would stop over
in the town a few days and look over the situation. No, the clerk
needn't call the boy. He would carry up his suit-case, it
was rather heavy.
Mr. Ralph Spencer, the phoenix that
arose from Jimmy Valentine's ashes --ashes left by the flame of a
sudden and alterative attack of love-- remained in Elmore, and
prospered. He opened a shoe-store and secured a good run of
Socially he was also a success, and
made many friends. And he accomplished the wish of his heart. He
met Miss Annabel Adams, and became more and more captivated by her
At the end of a year the situation of
Mr. Ralph Spencer was this: he had won the respect of the
community, his shoe-store was flourishing, and he and Annabel were
engaged to be married in two weeks. Mr. Adams, the typical,
plodding, country banker, approved of Spencer. Annabel's pride in
him almost equalled her affection. He was as much at home in the
family of Mr. Adams and that of Annabel's married sister as if he
were already a member.
One day Jimmy sat down in his
room and wrote this letter, which he mailed to the safe address of
one of his old friends in St. Louis:
Dear Old Pal:
I want you to be at Sullivan's place,
in Little Rock, next
Wednesday night, at nine o'clock. I
want you to wind up some
little matters for me. And, also, I
want to make you a present of
my kit of tools. I know you'll be glad
to get them--you couldn't
duplicate the lot for a thousand
dollars. Say, Billy, I've quit
the old business--a year ago. I've got
a nice store. I'm making an
honest living, and I'm going to marry
the finest girl on earth two
weeks from now. It's the only
life, Billy--the straight one. I
wouldn't touch a dollar of another
man's money now for a million.
After I get married I'm going to sell
out and go West, where there
won't be so much danger of having old
scores brought up against
me. I tell you, Billy, she's an angel.
wouldn't do another crooked thing for
the whole world. Be sure to be
at Sully's, for I must see you. I'll
bring along the tools with me.
Your old friend,
On the Monday night after Jimmy wrote
this letter, Ben Price jogged unobtrusively into Elmore in a livery
buggy. He lounged about town in his quiet way until he found out
what he wanted to know. From the drug-store across the street from
Spencer's shoe-store he got a good look at Ralph D. Spencer.
"Going to marry the banker's daughter
are you, Jimmy?" said Ben to himself, softly. "Well, I don't
The next morning Jimmy took breakfast
at the Adamses. He was going to Little Rock that day to order his
wedding-suit and buy something nice for Annabel. That would be the
first time he had left town since he came to Elmore. It had been
more than a year now since those last professional "jobs," and he
thought he could safely venture out.
After breakfast quite a family party
went downtown together--Mr. Adams, Annabel, Jimmy, and Annabel's
married sister with her two little girls, aged five and nine. They
came by the hotel where Jimmy still boarded, and he ran up to his
room and brought along his suit- case. Then they went on to the
bank. There stood Jimmy's horse and buggy and Dolph Gibson, who was
going to drive him over to the railroad station.
All went inside the high, carved oak
railings into the banking-room-- Jimmy included, for Mr. Adams's
future son-in-law was welcome anywhere. The clerks were pleased to
be greeted by the good-looking, agreeable young man who was going
to marry Miss Annabel. Jimmy set his suit-case down. Annabel, whose
heart was bubbling with happiness and lively youth, put on Jimmy's
hat, and picked up the suit-case. "Wouldn't I make a nice drummer?"
said Annabel. "My! Ralph, how heavy it is? Feels like it was full
of gold bricks."
"Lot of nickel-plated shoe-horns in
there," said Jimmy, coolly, "that I'm going to return. Thought I'd
save express charges by taking them up. I'm getting awfully
economical."
The Elmore Bank had just put in a new
safe and vault. Mr. Adams was very proud of it, and insisted on an
inspection by every one. The vault was a small one,
but it had a new, patented door. It fastened with three solid steel
bolts thrown simultaneously with a single handle, and had a
time-lock. Mr. Adams beamingly explained its workings to Mr.
Spencer, who showed a courteous but not too intelligent interest.
The two children, May and Agatha, were delighted by the shining
metal and funny clock and knobs.
While they were thus engaged Ben Price
sauntered in and leaned on his elbow, looking casually inside
between the railings. He told the teller that he didn't want
he was just waiting for a man he knew.
Suddenly there was a scream or two from
the women, and a commotion. Unperceived by the elders, May, the
nine-year-old girl, in a spirit of play, had shut Agatha in the
vault. She had then shot the bolts and turned the knob of the
combination as she had seen Mr. Adams do.
The old banker sprang to the handle and
tugged at it for a moment. "The door can't be opened," he groaned.
"The clock hasn't been wound nor the combination set."
Agatha's mother screamed again,
hysterically.
"Hush!" said Mr. Adams, raising his
trembling hand. "All be quite for a moment. Agatha!" he called as
loudly as he could. "Listen to me." During the following silence
they could just hear the faint sound of the child wildly shrieking
in the dark vault in a panic of terror.
"My precious darling!" wailed the
mother. "She will die of fright! Open the door! Oh, break it open!
Can't you men do something?"
"There isn't a man nearer than Little
Rock who can open that door," said Mr. Adams, in a shaky voice. "My
God! Spencer, what shall we do? That child--she can't stand it long
in there. There isn't enough air, and, besides, she'll go into
convulsions from fright."
Agatha's mother, frantic now, beat the
door of the vault with her hands. Somebody wildly suggested
dynamite. Annabel turned to Jimmy, her large eyes full of anguish,
but not yet despairing. To a woman nothing seems quite impossible
to the powers of the man she worships.
"Can't you do something, Ralph--/try/,
won't you?"
He looked at her with a queer, soft
smile on his lips and in his keen eyes.
"Annabel," he said, "give me that rose
you are wearing, will you?"
Hardly believing that she heard him
aright, she unpinned the bud from the bosom of her dress, and
placed it in his hand. Jimmy stuffed it into his vest-pocket, threw
off his coat and pulled up his shirt- sleeves. With that act Ralph
D. Spencer passed away and Jimmy Valentine took his place.
"Get away from the door, all of you,"
he commanded, shortly.
He set his suit-case on the table, and
opened it out flat. From that time on he seemed to be unconscious
of the presence of any one else. He laid out the shining,
queer implements swiftly and orderly, whistling softly to himself
as he always did when at work. In a deep silence and immovable, the
others watched him as if under a spell.
In a minute Jimmy's pet drill was
biting smoothly into the steel door. In ten minutes--breaking his
own burglarious record--he threw back the bolts and opened the
Agatha, almost collapsed, but safe, was
gathered into her mother's arms.
Jimmy Valentine put on his coat, and
walked outside the railings towards the front door. As he went he
thought he heard a far-away voice that he once knew call
"Ralph!" But he never hesitated.
At the door a big man stood somewhat in
"Hello, Ben!" said Jimmy, still with
his strange smile. "Got around at last, have you? Well, let's go. I
don't know that it makes much difference, now."
And then Ben Price acted rather
strangely.
"Guess you're mistaken, Mr. Spencer,"
he said. "Don't believe I recognize you. Your buggy's waiting for
you, ain't it?"
And Ben Price turned and strolled down
the street.
【来源:】
【来源:】
  欧·亨利(O. Henry),原名威廉·西德尼·波特(William Sydney
Porter),是美国最著名的短篇小说家之一,曾被评论界誉为曼哈顿桂冠散文作家和美国现代短篇小说之父。他于1862年出身在美国北卡罗来纳州格林斯波罗镇一个医师家庭。
  他的一生富于传奇性,当过药房学徒、牧牛人、会计员、土地局办事员、新闻记者、银行出纳员。当银行出纳员时,因银行短缺了一笔现金,为避免审讯,离家流亡中美的洪都拉斯。后因回家探视病危的妻子被捕入狱,并在监狱医务室任药剂师。他在银行工作时,曾有过写作的经历,担任监狱医务室的药剂师后开始认真写作。1901年提前获释后,迁居纽约,专门从事写作。他于1910年去世。
  欧·亨利善于描写美国社会尤其是纽约百姓的生活。他的作品构思新颖,语言诙谐,结局常常出人意外;又因描写了众多的人物,富于生活情趣,被誉为“美国生活的幽默百科全书”。代表作有小说集《白菜与国王》、《四百万》、《命运之路》等。其中一些名篇如《爱的牺牲》、《警察与赞美诗》、《带家具出租的房间》、《麦琪的礼物》、《最后一片藤叶》等使他获得了世界声誉。
【来源:】
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