斗地主的发牌方式怎样发牌和叫主?


斗地主是全国范围内的一种桌面游戏,尽管全国各种类型,但大同小异,今天我们先来实现一下斗地主中的发牌功能,为了程序的可读性以及可拓展性,此次我们使用面向对象的方法来实现此功能。
首先,斗地主要求有扑克和玩家才能开始游戏,所以这里我们首先要创建一个扑克牌实体类和一个玩家实体类,具体代码如下:
首先是Poker类,含点数,花色和排序属性,大小王之后额外添加,这里我们必须实现一个Comparable接口,方便之后进行排序:
public class Poker implements Comparable{
private String flower;
private String pointer;
private int sort;
public Poker() {
}
public Poker(String flower, String pointer, int sort) {
super();
this.flower = flower;
this.pointer = pointer;
this.sort = sort;
}
public String getFlower() {
return flower;
}
public void setFlower(String flower) {
this.flower = flower;
}
public String getPointer() {
return pointer;
}
public void setPointer(String pointer) {
this.pointer = pointer;
}
public int getSort() {
return sort;
}
public void setSort(int sort) {
this.sort = sort;
}
@Override
public String toString() {
return flower +"-" + pointer;
}
@Override
public int compareTo(Poker a) {
return this.getSort() - a.getSort();
}
}
然后就是Player类,这里我们定义属性有id,玩家名字以及玩家手牌和是否地主:
import java.util.ArrayList;
public class Player {
private int id;
private String name;
private ArrayListpokers = new ArrayList<>();
private boolean boss;
public Player() {
}
public Player(int id, String name) {
super();
this.id = id;
this.name = name;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public ArrayListgetPokers() {
return pokers;
}
public void setPokers(ArrayListpokers) {
this.pokers = pokers;
}
public boolean isBoss() {
return boss;
}
public void setBoss(boolean boss) {
this.boss = boss;
}
}
实体类建完之后,我们就要开始实现功能了,首先我们将要实现的功能简单叙述一下,首先我们要求有一副54张的完整牌,然后洗牌(此处我们用Collections里的静态shuffle方法实现),然后开始按洗好的牌发牌51张,发完随机地主,将剩余的三张牌给地主,并将三名玩家的牌均按大小显示出来。
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class PokerGame {
/**定义为静态以简化代码量*/
static Listplayers;
static ArrayListlist = new ArrayList<>();
static String[] flowers = {"梅花","黑桃","方块","红桃"};
static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
int bossIndex;
static{
for(int i = 0;i < flowers.length;i++){
for(int j = 0;j < pointers.length;j++){
Poker p = new Poker(flowers[i],pointers[j],j);
list.add(p);
}
}
list.add(new Poker("小","王",13));
list.add(new Poker("大","王",14));
players = Arrays.asList(
new Player(1,"胡灿"),
new Player(2,"戴豪杰"),
new Player(3,"马涛")
);
}
/**随机地主*/
public void pushBoss(){
/**随机一个索引,随到的为地主*/
Random r = new Random();
bossIndex = r.nextInt(players.size());
players.get(bossIndex).setBoss(true);
}
/**洗牌功能*/
public void XiPai(){
/**用Collections中的一个静态方法实现随机顺序集合*/
Collections.shuffle(list);
}
/**发牌功能*/
public void FaPai(){
/**每次按顺序给每人发一张牌直到51张牌发完*/
for(int i = 0;i < 51;i+=3){
players.get(0).getPokers().add(list.get(i));
players.get(1).getPokers().add(list.get(i+1));
players.get(2).getPokers().add(list.get(i+2));
}
/**将剩余的三张牌发给地主*/
for(int j = 51;j < 54;j++){
players.get(bossIndex).getPokers().add(list.get(j));
}
}
/**排序功能*/
public void PaiXu(){
/**用Collections的sort方法实现排序功能*/
Collections.sort(players.get(0).getPokers());
Collections.sort(players.get(1).getPokers());
Collections.sort(players.get(2).getPokers());
}
/**开始游戏*/
public void start(){
pushBoss();
XiPai();
FaPai();
PaiXu();
for(Player p:players){
System.out.println(p.getPokers());
}
}
}
下面我们来看看具体实现:
public class Test {
public static void main(String[] args) {
new PokerGame().start();
}
}
结果如下:

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